The result is slower-paced than the all-out click-and-drag races you get in rival strategy games such as StarCraft II, but far faster than turn-based strategy games or squad-based games. Somehow, despite these contradictions and a woeful tutorial system that means a steep learning curve for beginners to the series, Company of Heroes 2 works. You're also encouraged to think strategically – getting your men into cover, scavenging resources and moving heavy artillery guns into tactical spots - while the game bombards you with enemy reinforcements in order to keep the pacing and intensity up. You're told by your superiors, advising you via radio, not to care about the cost of lives of the conscripts – the Russians get more men, to the German's technological advantage – yet at the same time, you're shown their deaths in high-resolution horrific detail. It all means that you're constantly pulled in to the plight of your men, to the desperation of a losing battle. Along the way, Company of Heroes 2 uses just about every modern game trick to immerse you in the action: flashforward flashy cut-scenes bookending each mission, high-quality graphics and audio effects to render the sight and sounds of flamethrowered men more pitiful, and new-to-the-series innovations including pace-slowing two-person sniper squads and the need for your men to find warmth and shelter in the Siberian winter regularly. Here, your World War II Russian forces have to survive the Nazi blitzkrieg and the frigid winter conditions, before the strikeback – pushing the fight into German territory and eventually to Berlin. Yet fusing these two ideas is exactly what Company of Heroes 2 tries to do and mostly succeeds at.
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